TCG Fakes TheFlyingPidove's Fakes Thread / Requests

Discussion in 'Creative Works' started by TheFlyingPidove, Jan 27, 2018.

  1. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    [​IMG]
    another simple ugly banner, yay.

    Hi everyone!
    I'm back again with a new fakes thread. I'm hoping that I won't abandon this one too, but most of you know that I'm not good at promising things. Which is why I'll start with small fake projects so that there's a higher chance I'll finish them. Alright, it's time to reveal my first project!

    --------------------

    Ghost Town
    Ghost Town is a mini set of 60 cards that features all of the ghost type Pokémon from Gen 1 to Gen 6 and more!

    01
    Haunter / Stage1 / HP: 80 / Psychic
    ~ Evolves from Gastly


    [P] Shadow Punch [20]
    This attack isn't affected by Resistance.

    [C][C] Silent Drain [30]
    Heal 30 damage from this Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost:

    Ghost Town: 02/60
    03
    04
    05
    06
    07
    08
    09
    10
    11
    Shuppet / Basic / HP: 60 / Psychic


    [C] Shadow Sneak [10]
    If you go first, you can use this attack on your first turn.

    [P] Magic Room
    Look at your face-down Prize cards and shuffle 1 of them into your deck. Then, shuffle this Pokémon into your remaining Prize Cards and put them back face-down.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 12/60
    Banette / Stage1 / HP: 90 / Psychic
    ~ Evolves from Shuppet


    [Ability] Cursed Body
    If this Pokémon is Knocked Out by an opponent's attack, you may discard 3 cards from your opponent's hand.

    [P][P] Phantom Revenge [10+]
    This attack does 30 more damage for each Supporter in your opponent's discard pile.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 13/60
    14
    15
    Dusclops / Stage1 / HP: 90 / Psychic
    ~ Evolves from Duskull


    [Ability] Distorted Gravity
    The Retreat Cost of each of your opponent's Pokémon is [C][C].

    [P][C][C] Future Sight
    At the end of your opponent's next turn, put 6 damage counters on their Active Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 16/60
    17
    18
    19
    20
    21
    22
    23
    Rotom / Basic / HP: 80 / Psychic


    [Ability] Hand Charge
    Once during your turn, you may discard a [L] Energy from your hand. If you do, draw a card.

    [P] Ominous Wind [30]
    Draw cards until you have 5 cards in your hand.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 24/60
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    Golett / Basic / HP: 90 / Psychic


    [C] Defense Curl
    During your opponent's next turn, this Pokémon takes 30 less damage from attacks (before applying Weakness and Resistance).

    [C][C] Dual Hammer [20x]
    Flip 2 coins. This attack does 20 damage for each heads.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 38/60
    39
    40
    41
    42
    43
    44
    45
    Pumpkaboo / Basic / HP: 60 / Psychic


    [-] Synthesis
    Heal 20 damage from this Pokémon.

    [P][C] Spite Bomb [30]
    If this Pokémon was damaged by an attack during your opponent's last turn, you may discard the top card of their deck.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 46/60
    47
    48
    49
    50
    51
    52
    53
    54
    Haunted Poké ball / Trainer / Item

    Search your deck for a [P] Pokémon that has [D] Weakness, reveal it, and put it into your hand. Then, shuffle your deck.

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 55/60
    56
    57
    58
    59
    60

    --------------------

    Promo's
    This is the section where you can see all of the promo's I've made!

    Chandelure / Stage2 / HP: 140 / Fire
    ~ Evolves from Lampent


    [Ability] Dancing Flames
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 [R] Energy cards from your discard pile to your Benched Pokémon in any way you like.

    [R] Smoke Burn [40]
    Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

    Weakness: [W] x2
    Resistance:
    Retreat Cost: [C][C]

    Promo #001
     
    Last edited: Feb 5, 2018
    NinjaPenguin and bbninjas like this.


  2. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    Whoops, I totally forgot to give some more information about Ghost Town. Instead of Pokémon-GX, this set features 3 Mega Pokémon and 3 Spirit Pokémon. Spirit Pokémon is a new mechanic that will be limited to this set only. More information about the Spirit Pokémon mechanic will be revealed in the same update as the first Spirit Pokémon.

    The first batch of cards is here!

    Haunter / Stage1 / HP: 80 / Psychic
    ~ Evolves from Gastly

    [​IMG]

    [P] Shadow Punch [20]
    This attack isn't affected by Resistance.

    [C][C] Silent Drain [30]
    Heal 30 damage from this Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost:

    Ghost Town: 02/60
    Shuppet / Basic / HP: 60 / Psychic

    [​IMG]

    [C] Shadow Sneak [10]
    If you go first, you can use this attack on your first turn.

    [P] Magic Room
    Look at your face-down Prize cards and shuffle 1 of them into your deck. Then, shuffle this Pokémon into your remaining Prize Cards and put them back face-down.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 12/60
    Rotom / Basic / HP: 80 / Psychic

    [​IMG]

    [Ability] Hand Charge
    Once during your turn, you may discard a [L] Energy from your hand. If you do, draw a card.

    [P] Ominous Wind [30]
    Draw cards until you have 5 cards in your hand.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 24/60
    Golett / Basic / HP: 90 / Psychic

    [​IMG]

    [C] Defense Curl
    During your opponent's next turn, this Pokémon takes 30 less damage from attacks (before applying Weakness and Resistance).

    [C][C] Dual Hammer [20x]
    Flip 2 coins. This attack does 20 damage for each heads.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 38/60
    Pumpkaboo / Basic / HP: 60 / Psychic

    [​IMG]

    [-] Synthesis
    Heal 20 damage from this Pokémon.

    [P][C] Spite Bomb [30]
    If this Pokémon was damaged by an attack during your opponent's last turn, you may discard the top card of their deck.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 46/60
    Haunted Poké ball / Trainer / Item

    Search your deck for a [P] Pokémon that has [D] Weakness, reveal it, and put it into your hand. Then, shuffle your deck.

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 55/60
     
    Last edited: Feb 5, 2018
    Robin Aisaga and bbninjas like this.
  3. Robin Aisaga Kura-Pika?
    Robin Aisaga

    Member

    It would be difficult to shuffle shuppet into your remaining price cards if the remaining Price cards is a low number like 2. But I do like the concept of trading a Pokémon with a Price card. I also dig Haunted Poké ball, I don't get why they made Mystery Treasure to search for Psychic and Dragon Pokémon... Poké balls just make a lot more sense.
     
    TheFlyingPidove likes this.
  4. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The second batch of cards is here!

    Banette / Stage1 / HP: 90 / Psychic
    ~ Evolves from Shuppet

    [​IMG]

    [Ability] Cursed Body
    If this Pokémon is Knocked Out by an opponent's attack, you may discard 3 cards from your opponent's hand.

    [P][P] Phantom Revenge [10+]
    This attack does 30 more damage for each Supporter in your opponent's discard pile.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 13/60
    Dusclops / Stage1 / HP: 90 / Psychic
    ~ Evolves from Duskull

    [​IMG]

    [Ability] Distorted Gravity
    The Retreat Cost of each of your opponent's Pokémon is [C][C].

    [P][C][C] Future Sight
    At the end of your opponent's next turn, put 6 damage counters on their Active Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 16/60
    Frillish ♂ / Basic / HP: 80 / Psychic

    [​IMG]

    [C] Water Pulse [10]
    If this Pokémon has any [W] Energy attached to it, your opponent's Active Pokémon is now Confused.

    [P][C] Hex [20+]
    If your opponent's Active Pokémon is affected by a Special Condition, this attack does 20 more damage.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 31/60
    Frillish ♀ / Basic / HP: 80 / Psychic

    [​IMG]

    [C] Absorb [10]
    Heal 10 damage from this Pokémon.

    [P] Confuse Ray
    Your opponent's Active Pokémon is now Confused.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 32/60
    Doublade / Stage1 / HP: 80 / Psychic
    ~ Evolves from Honedge

    [​IMG]

    [P] Shadow Stab [10+]
    This attack does 10 more damage for each Pokémon in your opponent's discard pile.

    [C][C] Iron Blades [30+]
    If this Pokémon has any [M] Energy attached to it, this attack does 30 more damage.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 41/60
    Graveyard / Trainer / Stadium

    Once during each player's turn, that player may shuffle a Pokémon from their discard pile into their deck.

    [Stadium Rule: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.]

    Ghost Town: 51/60
     
    Last edited: Feb 5, 2018
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  5. Kangaflora Aspiring Trainer
    Kangaflora

    Member

    They're looking good, but the Ghost types from XY onwards have [​IMG] Resistance.
     
  6. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    Thanks! But yeah, I know they do, but I am going to stick to the [C] Resistance for this set.
     
  7. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The third batch of cards is here!

    Nincada / Basic / HP: 30 / Grass

    [​IMG]

    [C] Dig Away
    Switch this Pokémon with 1 of your Benched Pokémon. If you do, switch your opponent's Active Pokémon with 1 of their Benched Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C]

    Ghost Town: 08/60
    M Banette / Mega / HP: 140 / Psychic
    ~ Evolves from Banette

    [​IMG]
    [Mega Pokémon Rule: You can only have 1 Mega Pokémon in your deck.]

    [Ability] Prankster
    Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may shuffle a random card from your opponent's hand into their deck.

    [P] Cursed Zipper [40]
    Your opponent's Active Pokémon can't Retreat during their next turn. Discard the top card of your opponent's deck for each [C] in that Pokémon's Retreat Cost.

    [P][P][C] Brutal Hunt [110]
    Your opponent reveals their hand. Discard up to 2 Supporter cards you find in there.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 14/60
    Drifloon / Basic / HP: 70 / Psychic

    [​IMG]

    [C] Drift Away
    Shuffle this Pokémon and all cards attached to it back into your deck.

    [C] Tailwind
    During your next turn, each of your Pokémon's attacks cost [C] less.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 21/60
    Honedge / Basic / HP: 60 / Psychic

    [​IMG]

    [C] Draw your Swords
    If you have a Honedge on your Bench, you may draw 2 cards.

    [C] Swords Dance
    During your next turn, each of your Pokémon's attacks do 20 more damage until the end of your opponent's next turn.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 39/60
    Banettite / Trainer / Item

    [Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it.]

    If the Pokémon this card is attached to is Mega Banette, that Pokémon retains the attacks and Abilities of its previous evolution.

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 53/60
    Spooky Plate / Trainer / Item

    [Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it.]

    You can only attach this card to a [P] Pokémon that has [D] Weakness.

    The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active Pokémon.

    (If this card is attached to anything other than a [P] Pokémon that has [D] Weakness, discard this card.)

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 60/60
     
    rainyman123 likes this.
  8. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The fourth batch of cards is here!

    Gastly / Basic / HP: 50 / Psychic

    [​IMG]

    [P] Hypnosis
    Your opponent's Active Pokémon is now Asleep.

    [P] Nightmare
    If your opponent's Active Pokémon is Asleep, you may discard 2 cards from your opponent's hand.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 01/60
    Dusknoir / Stage2 / HP: 150 / Psychic
    ~ Evolves from Dusclops

    [​IMG]

    [Ability] Magic Frisk
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard all Pokémon Tool cards from each of your opponent's Pokémon.

    [P][C][C] Spirit Command [60x]
    This attack does 60 damage for each Spirit Pokémon in the lost zone.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 17/60
    Drifblim / Stage1 / HP: 110 / Psychic
    ~ Evolves from Drifloon

    [​IMG]

    [Ability] Flare Boost
    If this Pokémon has any [R] Energy attached to it, each of your Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

    [C][C] Skill Winds [30]
    Attach as many Energy cards from your hand to your Pokémon as you like.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 22/60
    Arceus / Basic / HP: 130 / Psychic

    [I can't find a good working ghost arceus sprite, ha..]

    [Ability] Ghost Aura
    Once during your turn (before your attack), If this Pokémon has Spooky Plate attached to it, you may draw a card.

    [C][C][C] Judgement [30+]
    If this Pokémon has Spooky Plate attached to it, this attack does 30 more damage. Then, discard an Energy from this Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 28/60
    Phoebe / Trainer / Supporter

    Attach a [P] Energy from your hand to 1 of your [P] Pokémon that has [D] Weakness. Then, heal 40 damage from that Pokémon.

    [Supporter Rule: You may play only 1 Supporter card during your turn (before your attack).]

    Ghost Town: 49/60

    I realize now that there's only 5 cards in this batch, whoops. The next one is going to contain 7 cards then!
     
    Last edited: Feb 13, 2018
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  9. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    It's been over a week since my last update, and I don't really have a lot to update this thread with at the moment. So um here's the 6th card of the previous batch and 2 Ghost Town promos I guess. Also, the site where I get my sprites from isn't working at the moment, so I'll have to do it without them for now.

    Trevenant / Stage1 / HP: 120 / Psychic
    ~ Evolves from Phantump

    [Ability] Harvest
    Once during your turn (before your attack), you may attach a Pokémon Tool card from your discard pile to 1 of your Pokémon.

    [P][C] Shady Blockade [40]
    Your opponent can't play any Supporter cards during their next turn.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 45/60

    Trevenant / Stage1 / HP: 110 / Grass
    ~ Evolves from Phantump

    [-] Ingrain
    Heal 30 damage from this Pokémon. Then, draw a card.

    [C][C] Forest Beating [20+]
    This attack does 20 damage for each [G] Energy attached to each of your Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C][C]

    Promo #002
    Spiritomb / Basic / HP: 80 / Darkness

    [D] Memento
    Your opponent discards their hand. This Pokémon is now Knocked Out.

    [D][C] Pain Split
    Move 3 damage counters from this Pokémon to your opponent's Active Pokémon.

    Weakness:
    Resistance:
    Retreat Cost: [C][C]

    Promo #003

    Oh and here's a Luvdisc Promo, because today is Luvdisc Appreciation Day!
    Luvdisc / Basic / HP: 70 / Water

    [C] Blessed Love
    Search your deck for 2 Supporters, reveal them, and put them into your hand. Then, shuffle your deck.

    [W][C] Charming Waves [20]
    During your opponent's next turn, this Pokémon takes 40 less damage from attacks (before applying Weakness and Resistance).

    Weakness: [G] x2
    Resistance:
    Retreat Cost: [C]

    Promo #005
     
    Last edited: Feb 20, 2018 at 2:05 AM
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  10. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The fifth batch of cards is here!
    The consistency of my updates are amazing don't you think..?

    Sableye / Basic / HP: 80 / Psychic

    [Ability] Stall
    If this Pokémon has no damage counters on it, this Pokémon can't attack.

    [P] Shady Recycle [30]
    Shuffle 3 cards from your discard pile into your deck.

    Weakness:
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 10/60
    Duskull / Basic / HP: 60 / Psychic

    [P] Skull Blow [10+]
    You may Knock Out this Pokémon. If you do, this attack does 90 more damage.

    [P]
    [C] Thief [20]
    Discard a Pokémon Tool card from your opponent's Active Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 15/60
    Rotom / Spirit / HP: 80

    [Spirit Rule 1: If this Pokémon is in your hand when your Active Rotom is Knocked Out, you may choose this Pokémon as your new Active Pokémon. If you do, put that Rotom in the Lost Zone.]

    [Ability] Swift Charge
    If this Pokémon became your Active Pokémon by the Spirit Rule, you may search your deck for a basic Energy, and attach it to 1 of your Pokémon. Then, shuffle your deck.

    [P] Haunted Circuit [20+]
    You may put as many Energy cards from your discard pile into the Lost Zone. This attack does 30 more damage for each card you put into the Lost Zone in this way.

    [Spirit Rule 2: This Pokémon can use the attacks of any Rotom in the lost zone. (You still need the necessary Energy to use each attack.)]

    Retreat Cost:

    [Spirit Rule 3: If this Pokémon is Knocked Out, put it into the Lost Zone.]

    Ghost Town: 25/60
    Litwick / Basic / HP: 60 / Psychic

    [-] Light Up
    Discard a [R] Energy from your hand. If you do, draw 2 cards.

    [P] Will-O-Wisp
    Your opponent's Active Pokémon is now Burned.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 35/60
    Aeigslash / Stage2 / HP: 150 / Psychic
    ~ Evolves from Doublade

    [Ability] King's Shield
    If this Pokémon has any [M] Energy attached to it, this Pokémon takes 30 less damage from opponent's attacks (before applying Weakness and Resistance).

    [P][C] Blade Switch [30]
    Switch this Pokémon with 1 of your Benched Pokémon. Then, search your deck for an Energy, and attach it to your new Active Pokémon. Then, shuffle your deck.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 43/60
    Scarf of Bravery / Trainer / Item

    [Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it.]

    The Pokémon this card is attached to takes 50 less damage from the attacks of your opponent's Spirit Pokémon (before applying Weakness and Resistance).

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 57/60

    Not sure about the wording for Spirit Pokémon, but this looks good for now. Also yes, Spirit Pokémon don't have a type which is why I don't need to add the Weakness and Resistance to the fake either.
     
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  11. Robin Aisaga Kura-Pika?
    Robin Aisaga

    Member

    I'm really liking the Banette line with its powerful discard attacks. Shame Mega Banette EX never happened :/
     
    TheFlyingPidove likes this.
  12. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The sixth batch of cards is here!

    Gengar / Stage2 / HP: 140 / Psychic
    ~ Evolves from Haunter

    [P] Trick Gas [30]
    Switch this Pokémon with 1 of your Benched Pokémon. Your opponent's Active Pokémon is now Poisoned.

    [P][P] Shadow Dance
    Put 6 damage counters on your opponent's Pokémon in any way you like.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 03/60
    Dusknoir / Spirit / HP: 150

    [Spirit Rule 1: If this Pokémon is in your hand when your Active Dusknoir is Knocked Out, you may choose this Pokémon as your new Active Pokémon. If you do, put that Dusknoir in the Lost Zone.]

    [P] Shadow Grab
    Switch your opponent's Active Pokémon with 1 of their Benched Pokémon. This attack does 60 damage to the new Active Pokémon.

    [P][P][C] Spirit Away
    Put 1 of your opponent's Pokémon and all cards attached to it into the Lost Zone. This Pokémon is now Confused.

    [Spirit Rule 2: This Pokémon can use the attacks of any Dusknoir in the lost zone. (You still need the necessary Energy to use each attack.)]

    Retreat Cost: [C][C][C]

    [Spirit Rule 3: If this Pokémon is Knocked Out, put it into the Lost Zone.]

    Ghost Town: 18/60
    Giratina / Basic / HP: 130 / Psychic

    [P] Altered Destiny [30]
    If this attack Knocks Out your opponent's Active Pokémon, you may take 1 more Prize card.

    [P][P][C] Phantom Pressure [80]
    Your opponent can't play any Supporters from their hand during their next turn.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 26/60
    Golurk / Stage1 / HP: 140 / Psychic
    ~ Evolves from Golett

    [P] Justice Hammer [40]
    If your opponent's Active Pokémon is a Spirit Pokémon, you may discard an Energy from that Pokémon.

    [C][C][C] Stomping Tantrum [60]
    Your opponent's Active Pokémon is now Confused.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 39/60
    Phantump / Basic / HP: 60 / Psychic

    [Ability] Natural Cure
    When you play this Pokémon from your hand onto your Bench during your turn, you may remove a Special Condition from your Active Pokémon.

    [P] Astonish
    Discard a random card from your opponent's hand.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 44/60
    Spell Tag / Trainer / Item

    [Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it.]

    You can only attach this card to a [P] Pokémon that has [D] Weakness.

    the Pokémon this card is attached to has no Retreat Cost, and the attacks of that Pokémon do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

    (If this card is attached to anything other than a [P] Pokémon that has [D] Weakness, discard this card.)

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 60/60
     
    Last edited: Feb 21, 2018 at 12:29 AM
  13. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The seventh batch of cards is here!
    The site where I get my sprites from still isn't working, sadly. D:

    M Gengar / Mega / HP: 180 / Psychic
    ~ Evolves from Gengar

    [Mega Pokémon Rule: You can only have 1 Mega Pokémon in your deck.]

    [Ability] Shadow Tag
    As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon can't Retreat.

    [P][P] Night Shade [180-]
    This attack does 10 less damage for each damage counter on this Pokémon.

    [P][P][P] Terror Void [130]
    Put the top 3 cards of your opponent's deck in the Lost Zone.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 04/60
    Misdreavus / Basic / HP: 60 / Psychic

    [-] Eerie Draw
    You may discard a Pokémon from your hand. If you do, draw 2 cards.

    [P] Psybeam [10]
    Flip a coin. If heads, your opponent's Active Pokémon is now Confused.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 05/60
    Jellicent ♂ / Stage1 / HP: 110 / Psychic
    ~ Evolves from Frillish ♂

    [-] King's River
    Attach a [W] Energy from your discard pile to 1 of your Pokémon.

    [P][C] Aqua Counter [30]
    If this Pokémon has any [W] Energy attached to it, you may discard an Energy from your opponent's Active Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 33/60
    Jellicent ♀ / Stage1 / HP: 110 / Psychic
    ~ Evolves from Frillish ♀

    [-] Queen's Acid
    Your opponent's Active Pokémon is now Confused and Poisoned.

    [P] Ominous Takedown [30+]
    You may discard a Stadium card in play. If you do, this attack does 30 more damage.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 34/60
    Haunted House / Trainer / Stadium

    Apply Weakness for each Pokémon (both yours and your opponent's) as x3 instead. Except for [P] Pokémon that has [D] Weakness.

    [Stadium Rule: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.]

    Ghost Town: 52/60
    Gengarite / Trainer / Item

    [Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it.]

    If the Pokémon this card is attached to is Mega Gengar, that Pokémon retains the attacks and Abilities of its previous evolution.

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 53/60
     
  14. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The eighth batch of cards is here!

    Shedinja / Stage1 / HP: 10 / Psychic

    [Ability] Wonder Guard
    If you have exactly 3 cards in your hand, you may prevent all effects of attacks, including damage, done to this Pokémon by your opponent's Active Pokémon.

    [P] Punishing Shadows [20+]
    This attack does 10 more damage for each damage counter on the Defending Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 09/60
    Snorunt / Basic / HP: 70 / Water

    [C] Fake Tears
    Discard a Special Energy from 1 of your opponent's Pokémon.

    [C] Double Team
    Search your deck for up to 3 Snorunt, and put them onto your Bench. Then, shuffle your deck.

    Weakness: [M] x2
    Resistance:
    Retreat Cost: [C]

    Ghost Town: 19/60
    Yamask / Basic / HP: 60 / Psychic

    [Ability] Final Trick
    If this Pokémon is Knocked Out by an opponent's attack, you may put a Supporter card from your discard pile into your hand.

    [P][C] Cursed Winds [20]
    Your opponent can't activate any Abilities during their next turn.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 29/60
    Lampent / Stage1 / HP: 90 / Psychic
    ~ Evolves from Litwick

    [C] Flame Burst [20]
    If this Pokémon has any [R] Energy attached to it, this attack does 10 damage to 3 of your opponent's Benched Pokémon.

    [P][C] Clear Smog [40]
    Discard all Special Energy from your opponent's Active Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 36/60
    Gourgeist / Stage1 / HP: 120 / Psychic
    ~ Evolves from Pumpkaboo

    [Ability] Pickup
    When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put an Item card from your discard pile into your hand.

    [P][P] Horror Wave
    This attack does 10 damage to each of your opponent's Pokémon for each [C] in that Pokémon's Retreat Cost.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 47/60
    Morty / Trainer / Supporter

    Put a Stage1 [P] Pokémon that has [D] Weakness onto your Bench. Then, draw 2 cards.

    [Supporter Rule: You may play only 1 Supporter card during your turn (before your attack).]

    Ghost Town: 50/60
     
    bbninjas likes this.
  15. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The ninth batch of cards is here!

    Mismagius / Stage1 / HP: 100 / Psychic
    ~ Evolves from Misdreavus

    [C] Magical Leaf [30]
    You may discard [G] Energy from your hand. If you do, this attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [P][C][C] Mystical Curse [50]
    If your opponent has exactly 5 cards in their hand, this attack does 100 more damage.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 06/60
    M Sableye / Mega / HP: 120 / Psychic
    ~ Evolves from Sableye

    [Mega Pokémon Rule: You can only have 1 Mega Pokémon in your deck.]

    [Ability] Magic Bounce
    If this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), you may discard the top card of your opponent's deck.

    [P] Fling
    Discard a card from your hand. If you do, this attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [P][P] Gem Barrier [60]
    During your opponent's next turn, this Pokémon takes 60 less damage from opponent's attacks (before applying Weakness and Resistance).

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 11/60
    Spiritomb / Basic / HP: 80 / Psychic

    [P] Forbidden Ray
    Your opponent's Active Pokémon is now Confused and Poisoned.

    [P] Nasty Plot
    Search your deck for a card, and put it into your hand. Then, shuffle your deck.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C]

    Ghost Town: 23/60
    Chandelure / Stage2 / HP: 140 / Psychic
    ~ Evolves from Lampent

    [Ability] Draining Lights
    At any time between turns, you may move 1 damage counter from this Pokémon to your opponent's Active Pokémon.

    [P][C] Ominous Flames [50]
    Your opponent's Active Pokémon is now Burned and Confused.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 37/60
    Aegislash / Stage2 / HP: 140 / Psychic
    ~ Evolves from Doublade

    [Ability] King's Sword
    If this Pokémon has any [M] Energy attached to it, each of your Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

    [P][C][C] Swift Blade [90]
    This attack isn't affected by Weakness, Resistance or any other effects on the Defending Pokémon.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C]

    Ghost Town: 42/60
    Sablenite / Trainer / Item

    [Pokémon Tool: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool card attached to it.]

    If the Pokémon this card is attached to is Mega Sableye, that Pokémon retains the attacks and Abilities of its previous evolution.

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 56/60
     
  16. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The last batch of cards is here!

    Mismagius / Spirit / HP: 100

    [Spirit Rule 1: If this Pokémon is in your hand when your Active Mismagius is Knocked Out, you may choose this Pokémon as your new Active Pokémon. If you do, put that Mismagius in the Lost Zone.]

    [C] Cursed Screech
    During your next turn, the Defending Pokémon takes 100 more damage from attacks (after applying Weakness and Resistance).

    [P][C][C] Psychic Eye [100]
    Shuffle an Energy attached to your opponent's Active Pokémon into their deck.

    [Spirit Rule 2: This Pokémon can use the attacks of any Mismagius in the lost zone. (You still need the necessary Energy to use each attack.)]

    Retreat Cost: [C]

    [Spirit Rule 3: If this Pokémon is Knocked Out, put it into the Lost Zone.]

    Ghost Town: 18/60
    Froslass / Stage1 / HP: 100 / Psychic
    ~ Evolves from Snorunt

    [C] Snowy Drop
    Put 3 damage counters on your opponent's Pokémon in any way you like.

    [P][C] Frozen Shadows
    Put 3 damage counters on each of your opponent's Pokémon that has any damage counters on it.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost:

    Ghost Town: 20/60
    Giratina / Basic / HP: 130 / Psychic

    [P] Origin Slash [10+]
    If your opponent's Active Pokémon is a Basic Pokémon, this attack does 40 more damage.

    [P][P][P] Shadow Force [90]
    Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 27/60
    Cofagrigus / Stage1 / HP: 110 / Psychic
    ~ Evolves from Yamask

    [C] Quadruple Discard
    Flip 4 coins. Discard the top card of your opponent's deck for each heads.

    [P][C] Grave Hunt [20+]
    This attack does 20 more damage for each card in the Lost Zone.

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost: [C][C][C]

    Ghost Town: 30/60
    Hoopa / Basic / HP: 80 / Psychic

    [Ability] Ghost Portal
    When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a [P] Pokémon that has [D] Weakness, reveal it, and put it into your hand. Then, shuffle your deck.

    [P][C] Hyperspace Hole
    This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [D] x2
    Resistance: [C] -20
    Retreat Cost:

    Ghost Town: 48/60
    Spirit Ring / Trainer / Item

    Search your deck for a basic Energy and attach it to 1 of your Spirit Pokémon. Then, shuffle your deck.

    [Item Rule: You may play as many Item cards as you like during your turn (before your attack).]

    Ghost Town: 59/60

    And the last Ghost Town Promo!
    Froslass / Stage1 / HP: 90 / Water
    ~ Evolves from Snorunt

    [Ability] Snow Cloak
    If this Pokémon has any [W] Energy attached to it, this Pokémon takes 30 less damage from opponent's attacks (before applying Weakness and Resistance).

    [W][C][C] Blizzard [60]
    This attack does 20 damage to each of your opponent's Benched Pokémon that doesn't have any Energy attached to it.

    Weakness: [M] x2
    Resistance:
    Retreat Cost: [C]

    Promo #004

    My mini set Ghost Town is now finished!~
    Tomorrow you get to see what my next project will be!
     
    Last edited: Feb 21, 2018 at 12:29 AM
    rainyman123 likes this.
  17. rainyman123 Lysandre is the Best Boss
    rainyman123

    Member

    o_O

    I like the Spirit mechanic though, and loving the ghosts. Keep up the good work!
     
    TheFlyingPidove likes this.
  18. Threadmark: Hidden Crystals
    TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    STAR-era 2.0!

    That's right! The STAR-era is coming back! It was a project I was working on in July & August last year for the ones that haven't heard of it before.
    Well I guess I can't really call it an era yet, since I didn't even finish the second set, but eh. Anyways, since it was such a long time ago, I'm going to redo all of the Pokémon from the first set (Hidden Crystals) and second set (Bright Stars). Most Pokémon are just getting slight changes or none at all, but there are also some Pokémon that get completely new attacks! Also, attacks that have no effects are going to be a thing now. "Wow TFP, you've become lazy!" That's right! Heh no, I just want to make the cards a bit more realistic. But every Pokémon will at least have one attack that has an effect.

    Oh, and here's a link to my actual intro to Hidden Crystals where you can see how the 2 new mechanics that are in this set work. (it's post 648 & 649)
    http://www.pokebeach.com/forums/threads/tfps-text-based-fakes.125490/page-33#post-2881258

    So anways, lets begin with..
    Hidden Crystals (2.0)

    ----------

    Here's the Grass Types!

    Bulbasaur / Basic / HP: 60 / Grass

    [​IMG]

    [~] Leech Seed
    Move a damage counter from this Pokémon to your opponent's Active Pokémon.

    [G][C] Vine Whip [20]

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C][C]

    C // HCR 001/120+
    Ivysaur / Stage1 / HP: 80 / Grass
    ~ Evolves from Bulbasaur

    [​IMG]

    [G] Growth
    Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.

    [C][C] Ram [30]

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C][C]

    U // HCR 002/120+
    [Crystal] Venusaur / Stage2 / HP: 150 / Grass
    ~ Evolves from Ivysaur

    [​IMG]
    [Crystal Evolution Rule: You can only play this card from your hand to evolve 1 of your Pokémon if there's a Crystal card in play.]

    [Ability] Walking Jungle
    As often as you like during your turn (before your attack), you may move a [G] Energy from 1 of your Pokémon to another of your Pokémon.

    [G] Sunlight Seeker
    Heal 30 damage from this Pokémon for each [G] Pokémon and [R] Pokémon on your Bench.

    [G][G][C] Powder Bash [60]
    Your opponent's Active Pokémon is now Poisoned and Asleep.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C][C][C][C]

    HR // HCR 003/120+

    Ledyba / Basic / HP: 50 / Grass

    [​IMG]

    [~] Scatter
    Search your deck for a Ledyba, and put it onto your Bench. Then, shuffle your deck.

    [G] Comet Punch [10x]
    Flip 3 coins. This attack does 10 damage for each heads.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C]

    C // HCR 004/120+
    Ledian / Stage1 / HP: 80 / Grass
    ~ Evolves from Ledyba

    [​IMG]

    [Ability] Swarm
    Once during your turn (before your attack), if this Pokémon is your only Pokémon in play, you may search your deck for a [G] Pokémon (excluding Pokémon-Star), and put it onto your Bench. Then, shuffle your deck.

    [C][C] Silver Wind [20]
    Draw cards until you have 7 cards in your hand.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C]

    U // HCR 005/120+

    Yanma / Basic / HP: 60 / Grass

    [​IMG]

    [~] Foresight
    Look at the top 3 cards of your deck and put them back on top of your deck in any order.

    [G] U-Turn [10]
    Switch this Pokémon with 1 of your Benched Pokémon.

    Weakness: [L] x2
    Resistance: [F] -20
    Retreat Cost: [C]

    C // HCR 006/120+
    Yanmega / Stage1 / HP: 90 / Grass
    ~ Evolves from Yanma

    [​IMG]

    [~] Sonic Speeds [20]
    During your next turn, you may ignore all Energy in the attack cost of each of this Pokémon's attacks.

    [G][C][C] Bug Buzz [50]
    Discard a Special Energy from your opponent's Active Pokémon.

    Weakness: [L] x2
    Resistance: [F] -20
    Retreat Cost:

    R // HCR 007/120+

    Surskit / Basic / HP: 40 / Grass

    [​IMG]

    [G] Sweet Scent
    Switch your opponent's Active Pokémon with 1 of their Benched Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat Cost:

    C // HCR 008/120+
    Masquerain / Stage1 / HP: 70 / Grass
    ~ Evolves from Surskit

    [​IMG]

    [Ability] Intimidating Pattern
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard a random card from your opponent's hand.

    [G] Quiver Dance
    Search your deck for a card, and put it into your hand. Then, shuffle your deck.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C]

    R // HCR 009/120+

    Deerling / Basic / HP: 50 / Grass

    [​IMG]

    [~] Energy Season
    Search your deck for an Energy, reveal it, and put it into your hand. Then, shuffle your deck.

    [G][C] Run Off [20]
    Switch this Pokémon with 1 of your Benched Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C]

    C // HCR 010/120+
    Sawsbuck / Stage1 / HP: 90 / Grass

    [​IMG]

    [Ability] Cold Fur
    If this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the attacking Pokémon can't Retreat during your opponent's next turn.

    [G][C] Horn Leech [30]
    Heal 30 damage from this Pokémon.

    Weakness: [R] x2
    Resistance:
    Retreat Cost: [C][C]

    U // HCR 011/120+
     
    Last edited: Feb 22, 2018 at 2:03 AM
  19. TheFlyingPidove I am birb.
    TheFlyingPidove

    Member

    The Fire Types!

    Ponyta / Basic / HP: 50 / Fire

    [​IMG]

    [R] Flame Charge [10]
    You may attach a [R] Energy from your hand to this Pokémon.

    Weakness: [W] x2
    Resistance:
    Retreat Cost: [C]

    C // HCR 012/120+
    Rapidash / Stage1 / HP: 90 / Fire
    ~ Evolves from Ponyta

    [​IMG]

    [Ability] Rapid Fire
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 [R] Energy, reveal them, and put them into your hand.

    [R][R] Flare Burst [10+]
    You may discard as many [R] Energy from this Pokémon as you like. This attack does 30 more damage for each card you discarded in this way.

    Weakness: [W] x2
    Resistance:
    Retreat Cost: [C]

    HR // HCR 013/120+
    Rapidash / Pokémon-Star / HP: 90 / Fire
    ~ Evolves from Rapidash

    [​IMG]
    [Star Rule: You can only have 3 Star cards (including Pokémon-Star) in your deck.]

    [Ability] Sparkling Mane
    When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent's Active Pokémon Burned and Confused.

    [R] Heat Up
    Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.

    Weakness: [W] x2
    Resistance:
    Retreat Cost: [C]

    UR // HCR 014/120+

    Houndour / Basic / HP: 60 / Fire

    [​IMG]

    [~] Locating Bark
    Look at the top 4 cards of your deck. If you find any Pokémon in there, you may put them into your hand. Shuffle the other cards back into your deck.

    [R][C] Ember [30]
    Discard a [R] Energy from this Pokémon.

    Weakness: [W] x2
    Resistance:
    Retreat Cost: [C]

    C // HCR 015/120+
    [Crystal] Houndoom / Stage1 / HP: 100 / Fire
    ~ Evolves from Houndour

    [​IMG]
    [Crystal Evolution Rule: You can only play this card from your hand to evolve 1 of your Pokémon if there's a Crystal card in play.]

    [Ability] Brutal Flames
    Once during your turn (before your attack), you may discard 2 cards from your hand. If you do, your opponent's Active Pokémon is now Burned.

    [R] Meltdown
    Discard the top 2 cards of your opponent's deck.

    [R][C] Black Smoke
    This attack does 60 damage to 1 of your opponent's Pokémon that has any Special Energy attached to it.

    Weakness: [W] x2
    Resistance:
    Retreat Cost: [C][C]

    R // HCR 016/120+

    ----------

    And some Trainer Cards!

    Crystal Cave / Trainer / Stadium

    The Retreat Cost of each Crystal Pokémon (both your and your opponent's) that has any Energy attached to it is [C][C] less.

    [Stadium Rule: This card stays in play when you play it. Discard this card if another Stadium cards comes into play. If another Stadium card with the same name is in play, you can't play this card.]

    U // HCR ???/120+
    Sharp Crystal / Crystal

    The attacks of each Crystal Pokémon (both yours and your opponent's) do 20 more damage to your opponent's Active Pokémon.

    [Crystal Rule: During this turn, you may play as many Crystal Pokémon from your hand onto your Bench or to evolve 1 of your Pokémon. Discard this card if another Crystal card comes into play. If another Crystal card with the same name is in play, you can't play this card. Discard this card at the end of your opponent's next turn.]

    U // HCR ???/120+
    Ultra Ball / Trainer / Item

    Discard 2 cards from your hand. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

    [Item Rule: You may as many Item cards as you like during your turn (before your attack).]

    U // HCR ???/120+
    Professor Spruce / Trainer / Supporter

    Discard your hand and draw 7 cards.

    [Supporter Rule: You may play only 1 Supporter card during your turn (before your attack).]

    U // HCR ???/120+
    Double Colorless Energy / Special Energy

    Double Colorless Energy provides [C][C] Energy.

    U // HCR ???/120+
     

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