Zekrom - weak to fighting... what a buzz kill.
Reshiram - His energy acceleration deserves a second look. This guy could lead to fast starts. Flame Charge pulls energy pulls energy onto him (Reshiram self-combusts!
... I'm on fire!), which is always nice, and he's playable with Kiawe.
Turn 1: Flame Charge or Kiawe. (Have to add another energy for Turn 2 for Flame Charge).
Turn 2: Vermilion GX - decent damage (OHKO?), but needs 4 energy on Reshiram PLUS the energy in hand. Maybe Lady (via Lele + Wonder Tag?) to get the energy in hand? Add Turtonator GX or Ho-Oh on the bench. Result: going into Turn 3 with two loaded GXs. That's nasty.
Anyone got any other ideas on how to leverage Reshiram's energy acceleration? Would be better if Starmie was not rotating out.